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- QQRKSRC1
- // This file has been written by QuArK QuArK 6.5 alpha
- // It's the text version of file: UserData 6DX.qrk
-
- {
- Description = "Custom configuration file for 6DX."
- MapObjPanel.qrk =
- {
- cube: =
- {
- new cube:p =
- {
- east:f =
- {
- v = '64 0 0 64 128 0 64 0 128'
- tex = "[auto]"
- }
- west:f =
- {
- v = '-64 0 0 -64 -128 0 -64 0 128'
- tex = "[auto]"
- }
- north:f =
- {
- v = '0 64 0 -128 64 0 0 64 128'
- tex = "[auto]"
- }
- south:f =
- {
- v = '0 -64 0 128 -64 0 0 -64 128'
- tex = "[auto]"
- }
- up:f =
- {
- v = '0 0 64 128 0 64 0 128 64'
- tex = "[auto]"
- }
- down:f =
- {
- v = '0 0 -64 128 0 -64 0 -128 -64'
- tex = "[auto]"
- }
- }
- }
- light: =
- {
- light:e =
- {
- origin = "0 0 0"
- light = "300"
- }
- }
- bezier: =
- {
- bezier:b2 =
- {
- v = '0 0 0 0 0 64 0 0 0.50000 0 128 0 0 1 0 0 64 0 0 0.50000 64 64 0 0.50000
- 0.50000 128 64 0 1 0.50000 0 128 0 0 1 64 128 0 0.50000 1 128 128 0 1
- 1'
- tex = "base_wall/basewall03"
- }
- }
- Stair Maker: =
- {
- Stair Maker:d =
- {
- macro = "dup stair"
- steps = "8"
- sameheight = "0"
- new cube:p =
- {
- front:f =
- {
- v = '-44 128 -80 -172 128 -80 -44 0 -80'
- tex = "/ground/cement15"
- }
- back:f =
- {
- v = '-44 128 -96 -172 128 -96 -44 256 -96'
- tex = "/ground/cement15"
- }
- up:f =
- {
- v = '-44 64 -100 84.00002 64 -100 -44 64 28'
- tex = "/ground/cement15"
- }
- down:f =
- {
- v = '-43.99998 192 -100 -172 192 -100 -43.99998 192 28'
- tex = "/ground/cement15"
- }
- right:f =
- {
- v = '-108 128 -100 -108 0.00005 -100 -108 128 28'
- tex = "/ground/cement15"
- }
- left:f =
- {
- v = '20 128 -100 20 256 -100 20 128 28'
- tex = "/ground/cement15"
- }
- }
- }
- }
- 6DX Entities: =
- {
- 6DX Entities.qtxfolder =
- {
- 6dx_cross_entity:e =
- {
- width = "128"
- ;desc = "A sprite constructed from a number of crossing sprites. Typ"
- "ically used for trees & bushes"
- }
- 6dx_mdl:e =
- {
- MDL = "model.md2"
- ;desc = "A MD2 Actor/Model. MD3 actor/models cannot be added as an e"
- "ntity."
- }
- 6dx_particles:e =
- {
- ;desc = "A simple particle generator"
- }
- entity_custom:e =
- {
- ;desc = "A sample custom entity."
- }
- func_button:b =
- {
- ;desc = "A button you can push to trigger something."
- }
- func_door:b =
- {
- ;desc = "A door that slides to open"
- }
- func_door_rotating:b =
- {
- ;desc = "A door that swings to open"
- }
- func_group:b =
- {
- minlight = "0 0 0"
- ;desc = "Defines map hierarchy."
- }
- func_portal:b =
- {
- ;desc = "Represent a portal brush."
- }
- func_plat:b =
- {
- ;desc = "Moves brush up and then down"
- }
- func_rotating:b =
- {
- ;desc = "Permanently rotating brushes"
- }
- func_train:b =
- {
- ;desc = "A brush that moves by using waypoints (path_corners)"
- }
- func_wall:b =
- {
- ;desc = "A brush that can be turned on/off"
- }
- info_player_start:e =
- {
- ;desc = "The normal starting point for a level."
- }
- light:e =
- {
- ;desc = "Light-source with no model"
- }
- lstart:e =
- {
- ;desc = "A starting point for a 3D line"
- }
- lend:e =
- {
- ;desc = "A end point for a 3D line. Link 'start' to 'number' of lsta"
- "rt (or another lend)"
- }
- path_corner:e =
- {
- ;desc = "Path point for func_train or for actor auto moving"
- }
- trigger_multiple:b =
- {
- ;desc = "A repeatable trigger. The same as trigger_once"
- }
- trigger_once:b =
- {
- ;desc = "A repeatable trigger. The same as trigger_multiple"
- }
- }
- }
- }
- Menu.qrk =
- {
- item: =
- {
- ExportMapFile = "1"
- Shortcut = "Ctrl+E"
- Txt = "Export 3D-RPG Builder Map"
- }
- }
- }
-